Hey Ross,
Keep in mind I want to load 200+ textures to paint each side of a cube. So the modeling approach will not work for me.
Could you explain how building a cube with vertexes and triangles is a better approach than my method above? I would like to understand your reasoning. Perhaps it will render more efficiently, or is quicker to build and render?
Thanks!
Keep in mind I want to load 200+ textures to paint each side of a cube. So the modeling approach will not work for me.
Could you explain how building a cube with vertexes and triangles is a better approach than my method above? I would like to understand your reasoning. Perhaps it will render more efficiently, or is quicker to build and render?
Thanks!