Meshes

Blitz3D Forums/Blitz3D Programming/Meshes

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Hey Ross,

Keep in mind I want to load 200+ textures to paint each side of a cube. So the modeling approach will not work for me.

Could you explain how building a cube with vertexes and triangles is a better approach than my method above? I would like to understand your reasoning. Perhaps it will render more efficiently, or is quicker to build and render?

Thanks!