Got the memory bug fixed. Now the collisions won't work when I took out the fitmesh line though, the scaling is not working as expected and as such some of the fruit items are falling through the level, but it was working using fitmesh, but then I had an extra ghost item that was displayed in the middle of the level, but after that item it correctly placed all the other fruit in rows and columns offset correctly and everything. I don't know the collision stuff is too tough to get working correctly under blitz, and the scaling stuff doesn't work right either, either with entity or mesh, but fitmesh somewhat works. I may need someone to look at it.
Ken
Ken