Working with Collisions and Meshes

Blitz3D Forums/Blitz3D Beginners Area/Working with Collisions and Meshes

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To use debug mode, run your program using the standard Blitz editor and make sure the 'Debug enabled?' item is ticked in the 'Program' menubar menu.


So when an error occurs, it will give you more detailed info about what the error is (i.e. 'Object Muyst Be A Type') and as this exits back to the IDE, the cursor will be at the line containing the error ;)