rotate entity + transform

Blitz3D Forums/Blitz3D Programming/rotate entity + transform

Oh its OK Puki, i got it already - to be frank... here's the codes:

If KeyDown(17)
TFormVector 0,0,0.1,cam,0
TranslateEntity hero,TFormedX(),0,TFormedZ()
TurnEntity cubepiv,0,DeltaYaw(cubepiv,cam),0
TurnEntity cube,0,EntityYaw(cubepiv)/8,0
If AnimSeq(cube) = IdleA And AnimSeq(UpperBody) = IdleU And AnimSeq(LowerBody) = IdleL
Animate cube,1,0.35,WalkA,16
Animate UpperBody,1,0.35,WalkU,16
Animate LowerBody,1,0.35,WalkL,16
EndIf
EndIf

btw... thanqs for you concern on Alyridura