char animation quest

Blitz3D Forums/Blitz3D Beginners Area/char animation quest

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The way I'm doing it is most of my animation sequences are
only one second long at about 20fps. transition from one
animation to the other is one second or less. For other animations like dying or flailing while falling they are
a little longer. The animations are played based on the
state of the player and only after the player has stopped
animating a one shot animation.
I haven't done all of the jump animations but there will
three basic animations based on the state of the jump
rather than one long jump animation sequence; spring,flip and landing. There will have to be a spring shoot, a flip shoot, and a landing shoot also.

I wish there were a way to tween in the middle of an animation sequence to a new animations sequence rather than
waiting for one sequence to end before starting the new one.