TrisRendered()

Blitz3D Forums/Blitz3D Programming/TrisRendered()

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Well, Blitz handles multiple cameras OK ... it uses them in the order that they were created. So if you set up the second camera to not clear the back buffer, it just draws right on top of the back buffer.

Anyway, thanks, but this method works for me so I'll probably stick with it. Probably faster than calling RenderWorld multiple times too...