I didn't add any new commands... Really trying to avoid that now. Have to shut the thing down at some point or it'll never be "finished."
What I did do is make sure that BD_GetColumn() returns "*NULL*" if the column is null. Whether the column is text or numeric.
Also, I added three constants to the BD_Constants.bb file.
If you want to set a column to null, use the normal commands and pass the above constants as values. The column SHOULD be null. I tested this quickly with an access database and it appears to work fine.
www.outergods.com/blitz/blitzdataupd.zip
Let me know if there's any problems with it.
I plan to have a "release" tomorrow or wednesday unless I hear of any more problems. :)
Kanati
What I did do is make sure that BD_GetColumn() returns "*NULL*" if the column is null. Whether the column is text or numeric.
Also, I added three constants to the BD_Constants.bb file.
BD_NullString BD_NullInt BD_NullFloat
If you want to set a column to null, use the normal commands and pass the above constants as values. The column SHOULD be null. I tested this quickly with an access database and it appears to work fine.
www.outergods.com/blitz/blitzdataupd.zip
Let me know if there's any problems with it.
I plan to have a "release" tomorrow or wednesday unless I hear of any more problems. :)
Kanati