TrisRendered()

Blitz3D Forums/Blitz3D Programming/TrisRendered()

No, I've narrowed it down now. The answer is that I'm a stupid n00b and don't understand cameras. :)

I need to move my second camera, that I use for HUD rendering, way off somewhere in space so the cameras can't see each other. That breaks up the rendering properly and gives me a proper triangle count.

Sorry!