problem with maskimage() outline

Blitz3D Forums/Blitz3D Beginners Area/problem with maskimage() outline

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Yeah w2hat Coorae said. You're rotating the image with antialiasing turned on. That screws it up. But turn antialiasing off, with TFormFilter, and it should be fine.

Also, my 2D lib does not do rotation. If you want a sprite to be rotated with my lib, you rotate it just like you would any other image. My lib is for moving images around on the screen. (And soon, for animating them automatically and moving them automatically.)