Collisions between same type

Blitz3D Forums/Blitz3D Programming/Collisions between same type

Hello =)

I am doing some testing and I would like to check for collisions between around 400 objects of the same EntityType. I can imagine that it will cause some problems because when I do this the program is acting extremely strange (objects are misplaced and so forth).

Does anyone else do collision testing with the same EntityType, or are there any nifty ways around this?