seamless skybox textures

Blitz3D Forums/Blitz3D Programming/seamless skybox textures

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Scale the sphere down, till it looks ok. Then hide everything in your world. Do a renderworld, don't clear the z-buffer (cameraclsmode), then unhide world, hide skysphere, and do a render.

Shouldn't be any more intensive, because your rendering the same amount of stuff, and you don't need to worry about stuff poking out or through the skysphere , because, it will always be at the back :)