@dillpickle79: you can easily change the color ... those clouds are just simple sprites ... take a look where and how they've been created. Entity color can do that. You can even change the color according to there position on the screen or by deepth in the doSnow() function.
@electronin: its free to use for everyone
@Ross C: yes, it does ... but the entity order thing just gave the impression that it doesn't ... due to the loss of depth. This isn't that worse if you do something like SH2 (3rd'person) or games with fixed cameras, but in 1st person it looks some kind of "unrealistic".
well, since this example is so simple, i'm amazed that you all like it so much. This brings me to think that all this technical stuff isnt that important ... desgin and atmosphere(the right mood) is so much more important for a good game.
@electronin: its free to use for everyone
@Ross C: yes, it does ... but the entity order thing just gave the impression that it doesn't ... due to the loss of depth. This isn't that worse if you do something like SH2 (3rd'person) or games with fixed cameras, but in 1st person it looks some kind of "unrealistic".
well, since this example is so simple, i'm amazed that you all like it so much. This brings me to think that all this technical stuff isnt that important ... desgin and atmosphere(the right mood) is so much more important for a good game.