How to handle bullets in a FPS?

Blitz3D Forums/Blitz3D Programming/How to handle bullets in a FPS?

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I use the former method you proposed. Create a pivot, give it a small-ish radius, and then move it. When it collides with an object, I free it and then do whatever else I want to do with the collision point and entity afterwards.

I'd rather use linepick than a pivot, because using a pivot means scaling down to a small float which doesn't always work well with Blitz collisions