Obviously these effects don't have to be on everything, which is why shattered and myself are currently supporting any number of selective post processing passes on a camera view... Need For Speed Underground is an example of stuff like this... (although it's a motion blur there), You'll se that each object is blurred based on it's speed diffrence with your car, which means your car isn't blurred at all and cars that are near your speed aren't either.
Sand of time effect
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