I used WorldSpin before moving on to Quill 3D, which is a much better world editor.
If you 'export as code' in WorldSpin, you will find errors in the syntax.
I always found errors in the .DATA statements.
The bottom line is that it's not Blitz3D, it's the code generated by Worldspin.
Regards,
Rogue Vector
If you 'export as code' in WorldSpin, you will find errors in the syntax.
I always found errors in the .DATA statements.
The bottom line is that it's not Blitz3D, it's the code generated by Worldspin.
Regards,
Rogue Vector