He's probably talking about alpha DrawImage()
You can loop through all pixels the image will draw over, find the middle-value between the pixel that's already there, and the pixel in the image, and draw that. It's painly slow though... Only a 200x200 image results 200*200 = 40 000 loopings with drawing, resulting 1- 15 fps, depends on computer.
You can loop through all pixels the image will draw over, find the middle-value between the pixel that's already there, and the pixel in the image, and draw that. It's painly slow though... Only a 200x200 image results 200*200 = 40 000 loopings with drawing, resulting 1- 15 fps, depends on computer.