My e-mail is :
skitchy@...
I was thinking of perhaps integrating it with some kind of tree system, and I must say I was quite impressed by TreeD :)
@AshMantle : This isn't really the kind of feature that would ever be disk-space friendly. More detail=more bytes ;) Having said that though, there is no need to include the heightmap in the finished game, and the textures can be as compressed as you like - I'm saving as .bmp for now but I might include .png as well if it goes public. From there you can batch convert to whatever you want :)
skitchy@...
I was thinking of perhaps integrating it with some kind of tree system, and I must say I was quite impressed by TreeD :)
@AshMantle : This isn't really the kind of feature that would ever be disk-space friendly. More detail=more bytes ;) Having said that though, there is no need to include the heightmap in the finished game, and the textures can be as compressed as you like - I'm saving as .bmp for now but I might include .png as well if it goes public. From there you can batch convert to whatever you want :)