hmmm, don't know how the fog look exactly in SH 2 ... but i think its something like this (see below)
I've wrote that for snow and modified it
The problem here is the loss of depth through the entityOrder of the fog particles ... but that remove those edges through the objects (cause of the clipping or z buffer ? ... well, look by yourself)
It looks a bit like the fog is slower then youve been moving through .. maybe this can be tweaked somehow
well, have a look .. if you get some results better results out of this code then it would be nice to release them here.
I've wrote that for snow and modified it
The problem here is the loss of depth through the entityOrder of the fog particles ... but that remove those edges through the objects (cause of the clipping or z buffer ? ... well, look by yourself)
It looks a bit like the fog is slower then youve been moving through .. maybe this can be tweaked somehow
well, have a look .. if you get some results better results out of this code then it would be nice to release them here.
Graphics3D 800,600,32,2 SetBuffer(BackBuffer()) ;------ camera stuff Global ML_cam_pivot = CreatePivot() Global ML_cam_pivot2 = CreatePivot(ML_cam_pivot) Global ML_camera = CreateCamera(ML_cam_pivot2) CameraClsColor ml_camera,100,100,100 CameraFogColor ml_camera,100,100,100 CameraFogMode ml_camera,1 CameraFogRange ml_camera,-10,40 ;cameracone for the topview cone = CreateCone(12,1,ml_camera) EntityColor(cone,255,0,0) TurnEntity cone,-90,0,0 Global x_speed#,y_speed#,z_speed# ;------ load the snowflake extractdata("snow.jpg") Global snow = LoadSprite("snow.jpg",2) ScaleSprite(snow,0.4,0.4) ScaleSprite(snow,16,16) EntityAlpha snow,0.2 DeleteFile("snow.jpg") HideEntity(snow) ;SpriteViewMode(snow,4) ;----- the particle type Type snow Field entity Field x#,y#,z# Field vx#,vy#,vz# End Type ;----- particles must only be created once on startup ... they will be recycled ;topview camera topview = CreateCamera(ml_cam_pivot) CameraViewport topview,10,10,320,240 CameraProjMode(topview,2) CameraZoom(topview,0.01) MoveEntity(topview,0,10,10) TurnEntity(topview,90,0,0) HideEntity topview ;----- the dimension of the weather box Global weather_x# = 40 Global weather_y# = 35 Global weather_z# = 50 Global weather_nearfade = 10 createSnow(40) ;a plane plane = CreateCube() MoveEntity(plane,0,-5,0) EntityColor(plane,30,30,30) ScaleMesh plane,20,1,20 For i=1 To 20 c = CreateCube() EntityColor(c,30,30,30) ScaleMesh c,1,5,1 PositionEntity c,Rnd(-20,20),0,Rnd(-20,20) Next timer = CreateTimer(30) ;main loop While Not KeyHit(1) WaitTimer(timer) begin=MilliSecs() mousemove() mouselook() doSnow() RenderWorld() ;border for topview ;Color 255,255,255 ;Rect 10,10,320,240,0 fps_b = fps_b + (MilliSecs()-begin) count = count + 1 If count = 25 fps = 1000 / (fps_b / 25.0 ) fps_b = 0 count = 0 EndIf Text 10,10,fps Flip() Wend End Function doSnow() For s.snow = Each snow ;this is just the tumbling of the flakes ... ;all movements should be applied To the virtual position max_move# = 0.05 s\vx = s\vx + Rnd(-0.001,0.001) If s\vx > max_move# s\vx = max_move# ElseIf s\vx < 0.3;-max_move# s\vx = 0.3;- max_move# EndIf s\vz = s\vz + Rnd(-0.001,0.001) If s\vz > max_move# s\vz = max_move# ElseIf s\vz < -max_move# s\vz = - max_move# EndIf s\vy = s\vy + Rnd(-0.001,0.001) If s\vy > max_move# s\vy = max_move# ElseIf s\vy < -max_move# s\vy = - max_move# EndIf ;---- now lets correct the position of the flake PositionEntity s\entity,s\x,s\y,s\z,1 ;---- if the flake leaves the weatherbox ... move them to the other side of the box If EntityX(s\entity) < -weather_x TranslateEntity s\entity,weather_x*2,0,0 ElseIf EntityX(s\entity) > weather_x TranslateEntity s\entity,-weather_x*2,0,0 EndIf If EntityY(s\entity) < -weather_y TranslateEntity s\entity,0,weather_y*2,0 ElseIf EntityY(s\entity) > weather_y TranslateEntity s\entity,0,-weather_y*2,0 EndIf If EntityZ(s\entity) < weather_nearfade TranslateEntity s\entity,0,0,weather_z-weather_nearfade ElseIf EntityZ(s\entity) > weather_z TranslateEntity s\entity,0,0,weather_nearfade-weather_z EndIf ;---- now correct the virtual position of the flake and aplly the movements s\x = EntityX(s\entity,1) + s\vx s\y = EntityY(s\entity,1) + s\vy s\z = EntityZ(s\entity,1) + s\vz If EntityZ(s\entity) < weather_nearfade EntityAlpha(s\entity,0) ElseIf EntityZ(s\entity) < weather_nearfade + 10 EntityAlpha(s\entity,((EntityZ(s\entity)-weather_nearfade)/10) * 0.3) Else EntityAlpha(s\entity,0.3) EndIf Next End Function Function createSnow(amount) For i=1 To amount s.snow = New snow ;the snow must be parented to the camera s\entity = CopyEntity(snow,ML_camera) s\x = Rnd(-weather_x,weather_x) s\y = Rnd(-weather_y,weather_y) s\z = Rnd(weather_nearfade,weather_z) s\vx = Rnd(-0.05,0.05) s\vy = Rnd(-0.03,0.03) s\vz = Rnd(-0.03,0.03) PositionEntity(s\entity,s\x,s\y,s\z) EntityAutoFade(s\entity,weather_z*0.8,weather_z) EntityOrder(s\entity,-2) RotateSprite(s\entity,Rnd(0,360)) Next End Function ;----------------- navigation Function mouselook() x_speed# = x_speed * 0.3 + MouseXSpeed() * 0.3 y_speed# = y_speed * 0.3 + MouseYSpeed() * 0.3 z_speed# = z_speed * 0.3 + MouseZSpeed() * 0.3 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 TurnEntity ML_cam_pivot,0,-x_speed,0 ;turn player left/right TurnEntity ML_cam_pivot2,y_speed,0,0 ;tilt camera End Function Function mousemove() If KeyDown(200) ;forward MoveEntity ML_cam_pivot,0,0,0.5 End If If KeyDown(208) ;backward MoveEntity ML_cam_pivot,0,0,-0.5 End If If KeyDown(203) ;left MoveEntity ML_cam_pivot,-0.5,0,0 End If If KeyDown(205) ;right MoveEntity ML_cam_pivot,0.5,0,0 End If If KeyDown(30) ;UP MoveEntity ML_cam_pivot,0,0.5,0 End If If KeyDown(44) ;DOWN MoveEntity ML_cam_pivot,0,-0.5,0 End If End Function ;--------- the data for the snowflake Function extractdata(filename$) file = WriteFile(filename) d = True While d > -1 Read d WriteByte(file,d) Wend CloseFile(file) End Function .snowData Data 255,216,255,224,0,16,74,70,73,70,0,1,2,0,0,100,0,100,0,0,255 Data 236,0,17,68,117,99,107,121,0,1,0,4,0,0,0,50,0,0,255,238,0,33 Data 65,100,111,98,101,0,100,192,0,0,0,1,3,0,16,3,3,6,9,0,0,1,235 Data 0,0,2,53,0,0,2,140,255,219,0,132,0,8,6,6,6,6,6,8,6,6,8,12,8 Data 7,8,12,14,10,8,8,10,14,16,13,13,14,13,13,16,17,12,14,13,13 Data 14,12,17,15,18,19,20,19,18,15,24,24,26,26,24,24,35,34,34,34 Data 35,39,39,39,39,39,39,39,39,39,39,1,9,8,8,9,10,9,11,9,9,11,14 Data 11,13,11,14,17,14,14,14,14,17,19,13,13,14,13,13,19,24,17,15 Data 15,15,15,17,24,22,23,20,20,20,23,22,26,26,24,24,26,26,33,33 Data 32,33,33,39,39,39,39,39,39,39,39,39,39,255,194,0,17,8,0,32 Data 0,32,3,1,34,0,2,17,1,3,17,1,255,196,0,141,0,1,0,3,1,0,0,0,0 Data 0,0,0,0,0,0,0,0,8,4,6,7,5,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,16,0,2,2,2,3,1,0,0,0,0,0,0,0,0,0,0,3,4,1,2,5,6,0,32,17,18 Data 17,0,2,2,2,2,3,1,0,0,0,0,0,0,0,0,0,0,1,17,2,18,3,33,49,65,81 Data 97,34,18,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,19,1,1,1,1,0,3 Data 1,0,0,0,0,0,0,0,0,0,1,17,0,33,32,49,65,97,255,218,0,12,3,1 Data 0,2,17,3,17,0,0,0,194,111,18,17,65,206,130,214,47,28,37,88 Data 214,244,111,199,168,149,99,255,218,0,8,1,2,0,1,5,1,233,255 Data 218,0,8,1,3,0,1,5,1,233,255,218,0,8,1,1,0,1,5,1,10,229,61,177 Data 250,237,152,171,122,193,71,7,5,215,190,164,64,85,165,214,23 Data 133,24,190,54,129,64,220,195,22,4,240,93,164,137,220,152,151 Data 30,125,218,56,90,218,107,40,236,37,90,175,230,8,228,204,204 Data 243,255,218,0,8,1,2,2,6,63,1,31,255,218,0,8,1,3,2,6,63,1,31 Data 255,218,0,8,1,1,1,6,63,1,199,85,114,102,91,83,79,209,58,211 Data 29,46,161,142,187,123,125,18,171,8,106,11,66,225,154,219,234 Data 74,226,252,13,221,153,208,149,217,141,255,0,71,195,147,255 Data 218,0,8,1,2,3,1,63,16,240,255,218,0,8,1,3,3,1,63,16,240,255 Data 218,0,8,1,1,3,1,63,16,178,30,196,59,157,254,12,153,115,192 Data 105,210,31,184,165,17,149,162,153,59,132,130,243,57,65,20,153 Data 215,144,174,25,39,143,88,130,217,234,226,169,123,220,77,224 Data -1