Moving where the camera looks?

Blitz3D Forums/Blitz3D Programming/Moving where the camera looks?

Well this should be a pretty simple addition if this projection matrix stuff works as I think. It's usually the case that things are a bit more complicated than I first think though! A CameraOffset (camera,x,y) function would allow you to move the projection plane. There is a caveat in that tileable render thing though about it not dealing with pre-transformed vertices whatever they are. Maybe terrains fall into this category?