Cubemapping bug, or ChrML bug?

Blitz3D Forums/Blitz3D Programming/Cubemapping bug, or ChrML bug?

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Spheremaps can't be dynamic, I guess, unless you can find a way to render those "180 degrees pictures", and map it right, so it looks like a proper reflection. The nice thing with cubemaps though, is that I can make the game pre-render them in the loading section.