Rob:
What exactly are stencil buffers, and how do they work? That method 1, is that a fast method?
How would writing directly to the lightmap work?, and is there a way to find the UVW coordinates on a texture out of the world coordinates?
What exactly are stencil buffers, and how do they work? That method 1, is that a fast method?
How would writing directly to the lightmap work?, and is there a way to find the UVW coordinates on a texture out of the world coordinates?