tokamak physics thread 3:

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 3:

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In theory, yes.
In real life, maybe.

Arrows, bolts & bullets are just the kind of objects Tokamak has most problems with because their small size and high velocity.
The chance of missed collisions is high.

But if you make sure they won't move too fast and make the simulator do many iterations(physicssteps) it might work.

I think arrows could work, but bolts & bullets should better be collisionchecked with linepick or the soon to be implemented TokamakSensor.

However thinking about it, you could let Tokamak handle the physicspart of the projectiles while you take care of the collisionpart.
By doing a lineintersectiontest between the projectile's current and last position for example.