I was the one that did Dream Key, the reason I stopped working on it was it was my first attempt at Blitz and because of that was programmed very sloppy and I had basically programmed myself into a corner, plus although I recieved a lot of positive feedback on it I would have liked to incorporate a strong physics engine in it but at the time didn't really know how to ago about doing it, so I stopped working on it.
What ever happened to... ?
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