It's looks correct when I look right at it, but when I go to left or right, and look at it from a perspective, then it looks like the screenshot above. Yeah, it might have something to do with the perspective correction, because if I turn off Texture Correction in 3dsmax's perspective viewport, then it would've looked same.
Yup, it looks the same in texture channel 0 :(. I have a GeForce 2 MX-400. It does support Cubemapping, but idunno if it supports cubemapping combined with texture correction. Is there anything I can enable in blitz, or in my video card settings that can correct this?
Yup, it looks the same in texture channel 0 :(. I have a GeForce 2 MX-400. It does support Cubemapping, but idunno if it supports cubemapping combined with texture correction. Is there anything I can enable in blitz, or in my video card settings that can correct this?