Best way to scale and rotate Models ?

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Nobody, has any suggestions or knows if this will work as intended ? Ross are you still lurking ? Sorry for the impatience, but I am at work, kinda bored and wanted to get some work done on this, I want to get a prototype done and ready for beta testing in the next week.

Thanks again, for all the help. Also if you have any ideas about how to setup the bounding boxes for the floor and walls of the level, so that the fruit models will collide with the floor and stop there, since the walls are on all four sides of the floor and stand taller than the floor, kind of as a containment area, and I drop the fruit models from above, going -20 in the y coord til they hit the floor model, but if I use normal bounding box for the whole level model I believe the fruit will stop at the top edge of the walls instead of down further to the floor level.

Ideas ? Code Samples ?