Rendering of Polygons?

Blitz3D Forums/Blitz3D Programming/Rendering of Polygons?

Hi Everybody,

I got a question that I hope someone can shed some light on.

If I have 10,000 polys in my scene, I get an average of 70fps.

Now if I put only 20 polys in my scene, I still get 70fps.

So my question is this...How does B3D render? It does not seem to matter if I have 10's or 1000's in my scene, it still performs at the same fps/performance.


Thanx to anyone who can share some info.