Issue with pre-scaled object as camera parent

Blitz3D Forums/Blitz3D Programming/Issue with pre-scaled object as camera parent

@DJWoodgate:
Thanks for the clarification, I was confused by the apparent discrepancy in behaviour. It didn't occur to me while comparing that the box wasn't being rotated.

@Shambler:
Your solution is good enough for me. I had already tried adding a pivot as a buffer between the object and camera, but encountered the same problem.

@Malice:
Good question, but since I'm at work I can't test it either :)