Graphics3D 640,480,16,2 SetBuffer BackBuffer() cam = CreateCamera() PositionEntity cam, 1, 5, -4 RotateEntity cam, 50, 0, 0 box = CreateCube() ball = CreateSphere() ScaleEntity ball, .25, 1, .25 cball=Copyentity (ball) PositionEntity cball, 3, 0, 0 EntityParent box, cball EntityParent cam, cball While Not KeyDown( 1 ) RenderWorld Flip Wend End
Just curious, and I cannot test this myself at the mo... does this still have the same effect? or even CopyMesh...