Best way to scale and rotate Models ?

Blitz3D Forums/Blitz3D Beginners Area/Best way to scale and rotate Models ?

Okay, how about a line of code showing how to scale the bounding box to the same size as the item we just scaled. I mean how to do it, without knowing the exact model size of the model we just loaded in, say we load one, scale it by 2, then how can we read its current size info, then adjust the bounding box accordingly ? Also, I have another interesting prob, I need to use polygon collision detection on the level, unless, I load the floor and the walls around it seperately, since the floor needs to have a bounding box and so do the walls of the arena. hmmmm..
That may be a major part of the bug I have now, since if I just use a box or capsule collision, it would be the size of the floor and height of walls large, so the items should theoretically stop at the top edge of the walls, not the desired affect. Sorry just thinking out loud, I do appreciate all the help though.

Ken