TreeD

Miscellaneous Forums/Blitz Showcase/TreeD

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Personaly I think that's too much for games and realtime rendering, unless you have only a few trees in the scene. For a rich outdoor vegetation it seems to be too much.

I came away from seperate limb meshes or even leaf meshes. ATM I use a rombus thingy (2 tris) for each limb and 5 Tris for the chunk. I cannot do every kind of tree this way, but some variants are looking pretty good and the polycount is around 30. So I am able to add 10 or so trees together to one mesh and then they share the same 2 surfaces.