Then, how about to add B3D Export to export single trees as .B3D Meshes?
Personally I'd prefere an export of some Blitz Code, this way the trees can be generated at runtime and added together to "forest patches" with 10 or 20 trees for maximum speed.
However, looks very nice. This new Tree looks even better, although I wonder how you solve the z-order issue with this alphaed leaf texture.
Personally I'd prefere an export of some Blitz Code, this way the trees can be generated at runtime and added together to "forest patches" with 10 or 20 trees for maximum speed.
However, looks very nice. This new Tree looks even better, although I wonder how you solve the z-order issue with this alphaed leaf texture.