Best way to scale and rotate Models ?

Blitz3D Forums/Blitz3D Beginners Area/Best way to scale and rotate Models ?

CopyEntity should copy bounding boxes and such. Copy mesh only copies mesh information. No texture, no collision information, and no parent information if i remember correctly.

Anytime you scale entity, you need to scale the bounding box. Only thing about scalemesh, is that the scale is a mulitple of it's current size. So

ScaleMesh mesh,2,2

ScaleMesh mesh,2,2


would make the mesh 4 times it's size

ScaleEntity mesh,2,2

ScaleEntity mesh,2,2


would make the entity 2 times it's size, because it always takes the orginal size. ScaleMesh changes the mesh information, ScaleEntity doesn't.