CopyEntity should copy bounding boxes and such. Copy mesh only copies mesh information. No texture, no collision information, and no parent information if i remember correctly.
Anytime you scale entity, you need to scale the bounding box. Only thing about scalemesh, is that the scale is a mulitple of it's current size. So
would make the mesh 4 times it's size
would make the entity 2 times it's size, because it always takes the orginal size. ScaleMesh changes the mesh information, ScaleEntity doesn't.
Anytime you scale entity, you need to scale the bounding box. Only thing about scalemesh, is that the scale is a mulitple of it's current size. So
ScaleMesh mesh,2,2 ScaleMesh mesh,2,2
would make the mesh 4 times it's size
ScaleEntity mesh,2,2 ScaleEntity mesh,2,2
would make the entity 2 times it's size, because it always takes the orginal size. ScaleMesh changes the mesh information, ScaleEntity doesn't.