Best way to scale and rotate Models ?

Blitz3D Forums/Blitz3D Beginners Area/Best way to scale and rotate Models ?

Okay what is the gist of this function, all it does is tell blitz3d to look for collisions and stop the ones between these two types correct ? Okay if that is the case we fall back on the other prob someone stated above that scalemesh and scaleentity would not increase the bounding box size etc.. needed for collisions, so once I do a scalemesh item,2,2,2 to double its size, how do I then get the items size to use in either boxset or setradius which ever to use not sure of the exact function names. What I want to do, and I coded a function yesterday based off what you told me, to load the mesh, rotate the mesh, instead of scale anything, I used fitmesh and specified the box size I wanted the fruit to fit inside, true to scale in all dims. Then finished setting the other params, this is when I initially load the models, does that mean, when I use copymesh does the new size, bounding box etc.. come with it when copying it ? If so i think I got it straight finally.. sorry for all the trouble, but this is a major point for any game, I had everything displaying just fine, and player movement somewhat worked, then I needed to fix the dims between items and then you run into other problems because stuff wasn't done correctly the first time. <g>. BTW: Does anyone know what all new funcs are in the new blitz update as well ? Something else I thought about is maybe using the Coldet wrapper lib, any thoughts on this, how easy / hard it would be to use for something like this ?

Thanks again for all your hardwork,

Ken