multiple textures

Blitz3D Forums/Blitz3D Programming/multiple textures

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I wondered if it was possible to have two textures of different resolutions on the same model. Basically what i'm after is the ability to use a high resolution texture on a model for its main texture and then a lower resolution texture to act as it's light map. Wouldn't this approach need each vertex to have two set of UV coords? Is that possible?