BlitzTree3D released

Miscellaneous Forums/Content Creation Tools/BlitzTree3D released

Yah, the grass system is not single surfaced (yet) so it's pretty slow hence me putting it in as an option.. Collision on the tree trunks is simple... In the LoadFunc() just set Entity <trunk>,collision_val

I didnt add collision to the demo because i wanted the viewer to be able to inspect the trees without bumping into stuff.