Moving where the camera looks?

Blitz3D Forums/Blitz3D Programming/Moving where the camera looks?

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I'm not sure but I think this sort of thing can be done in Direct3d by modifying the projection matrix... http://www.mvps.org/directx/articles/tilerender/
I guess scaleentity modifies part of this matrix when it is applied to a camera, so maybe adding a CameraOffset command would allow this sort of thing. Or maybe not :)