I'm not sure but I think this sort of thing can be done in Direct3d by modifying the projection matrix... http://www.mvps.org/directx/articles/tilerender/
I guess scaleentity modifies part of this matrix when it is applied to a camera, so maybe adding a CameraOffset command would allow this sort of thing. Or maybe not :)
I guess scaleentity modifies part of this matrix when it is applied to a camera, so maybe adding a CameraOffset command would allow this sort of thing. Or maybe not :)