Render reflections to texture in 3dsmax?

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You'd want to render a 180 shot, not 360, since spherical environment mapping doesn't rotate around to the back of an object. You can generate such an image by adjusting the lens/zoom of your camera. Note that you don't need the image to be all spherical looking like a lot of spherical reflection maps look; anything outside a central circle is just ignored so it doesn't matter.