Moving where the camera looks?

Blitz3D Forums/Blitz3D Programming/Moving where the camera looks?

I'd very mush like to see this feature too.
I need to do tile renders (3*3 and similar) for print.
I too tried the viewport thing, but it does not alow negative offsets and larger than screensize viewports.

Could it maybe be done by adding some sort of "Virtual viewport" command?