I know how to render the raytraces lights to a lightmap texture in 3dsmax (3dsmax is the best lightmapper, btw, it makes 100% realistic lightmaps which look WONDERFUL and it's easy, and makes you only need ONE editor :D), but how can I render a spherical reflection map to texture? When I use the ordinary Render button to render from perspective, it looks fine, and the reflection looks fine, but when I press Render to Texture, select the object that reflects, selects CompleteMap, and press Render, it doesn't generate the reflection map, but just renders as it didn't have a reflection. How can I solve this?