Hold on doesn't CameraViewport do this? ^^
Graphics3D 800,600,16 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,400 cube=CreateCube() light=CreateLight(2,camera) LightRange light,10 PositionEntity camera,0,0,-10 PointEntity camera,cube ClsColor 0,0,255 While Not KeyHit(1) TurnEntity cube,1,0.8,0.7 Cls RenderWorld() Flip False Wend