Graphics3D 640,480,0,2 SetBuffer BackBuffer() pivot = CreatePivot() camera = CreateCamera(pivot) RotateEntity camera,-50,0,0 ScaleEntity pivot,1.0,0.5,1.0 RotateEntity pivot,50,0,0 box = CreateCube() PositionEntity box,0,0,10 light = CreateLight() Repeat TurnEntity box,1,1,1 RenderWorld Flip Until KeyHit(1)This sort of does it, but as you can see the perspective is messed up...