Moving where the camera looks?

Blitz3D Forums/Blitz3D Programming/Moving where the camera looks?

Graphics3D 640,480,0,2
SetBuffer BackBuffer()

pivot = CreatePivot()
camera = CreateCamera(pivot)
RotateEntity camera,-50,0,0
ScaleEntity pivot,1.0,0.5,1.0
RotateEntity pivot,50,0,0

box = CreateCube()
PositionEntity box,0,0,10

light = CreateLight()

Repeat
	TurnEntity box,1,1,1	
	RenderWorld
	Flip
Until KeyHit(1)
This sort of does it, but as you can see the perspective is messed up...