Moving where the camera looks?

Blitz3D Forums/Blitz3D Programming/Moving where the camera looks?

The camera always 'looks' at the centre of the viewport. Is there any way to shift this point?

I'd like to overlay a load of icons which obscure most of the bottom third of the viewport. I'd like to shift the camera's centre point to 1/3rd down the screen rather than 1/2. Make sense?

Essentially the bottom 3rd of the screen is just a 'panel' but I'd like the 3D view to be still behind it.

I hope I'm explaining this right - I don't seem to have the correct jargon.