And...as Flynn pointed out in your other post on this topic:
Instead of hiding the camera you should use :-
CameraProjMode cam,0
It's much much faster...
________________________________________
I am at work, with no access to blitz, but here's some code that should help (may be a coupla errors ;) )
graphics3d 800,600,32,0
setbuffer backbuffer()
topcam=createcamera()
sidecam=createcamera()
frontcam=createcamera()
cameraviewport topcam,0,0,400,300
cameraviewport sidecam,400,300,400,300
cameraviewport frontcam,0,300,400,300
rendercam=createcamera()
cameraviewport rendercam,400,0,400,300
whatever=createcube()
positionentity whatever,0,0,0
positionentity topcam,0,30,0
positionentity frontcam,0,0,-30
positionentity sidecam,-30,0,0
positionentity rendercam,20,-20,10
entityparent topcam,whatever
entityparent sidecam,whatever
entityparent topcam,whatever
while not keydown (1)
if keydown(200) then translateentity whatever,0,0,1
if keydown(208) then translateentity whatever,0,0,-1
if keydown(203) then translateentity whatever,-1,0,0
if keydown(208) then translateentity whatever,1,0,0
pointentity topcam,whatever
pointentity sidecam,whatever
pointentity frontcam,whatever
pointentity rendercam,whatever
wireframe 0
hideentity topcam
hideentity sidecam
hideentity frontcam
showentity rendercam
updateworld
renderworld
wireframe 1
showentity topcam
showentity sidecam
showentity frontcam
hideentity rendercam
updateworld
renderworld
flip
wend
endgraphics
end
Instead of hiding the camera you should use :-
CameraProjMode cam,0
It's much much faster...
________________________________________
I am at work, with no access to blitz, but here's some code that should help (may be a coupla errors ;) )
graphics3d 800,600,32,0
setbuffer backbuffer()
topcam=createcamera()
sidecam=createcamera()
frontcam=createcamera()
cameraviewport topcam,0,0,400,300
cameraviewport sidecam,400,300,400,300
cameraviewport frontcam,0,300,400,300
rendercam=createcamera()
cameraviewport rendercam,400,0,400,300
whatever=createcube()
positionentity whatever,0,0,0
positionentity topcam,0,30,0
positionentity frontcam,0,0,-30
positionentity sidecam,-30,0,0
positionentity rendercam,20,-20,10
entityparent topcam,whatever
entityparent sidecam,whatever
entityparent topcam,whatever
while not keydown (1)
if keydown(200) then translateentity whatever,0,0,1
if keydown(208) then translateentity whatever,0,0,-1
if keydown(203) then translateentity whatever,-1,0,0
if keydown(208) then translateentity whatever,1,0,0
pointentity topcam,whatever
pointentity sidecam,whatever
pointentity frontcam,whatever
pointentity rendercam,whatever
wireframe 0
hideentity topcam
hideentity sidecam
hideentity frontcam
showentity rendercam
updateworld
renderworld
wireframe 1
showentity topcam
showentity sidecam
showentity frontcam
hideentity rendercam
updateworld
renderworld
flip
wend
endgraphics
end