3D Viewport problems with 3D Editor...

Blitz3D Forums/Blitz3D Programming/3D Viewport problems with 3D Editor...

And...as Flynn pointed out in your other post on this topic:


Instead of hiding the camera you should use :-

CameraProjMode cam,0

It's much much faster...



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I am at work, with no access to blitz, but here's some code that should help (may be a coupla errors ;) )













graphics3d 800,600,32,0
setbuffer backbuffer()

topcam=createcamera()
sidecam=createcamera()
frontcam=createcamera()

cameraviewport topcam,0,0,400,300
cameraviewport sidecam,400,300,400,300
cameraviewport frontcam,0,300,400,300

rendercam=createcamera()
cameraviewport rendercam,400,0,400,300

whatever=createcube()

positionentity whatever,0,0,0

positionentity topcam,0,30,0
positionentity frontcam,0,0,-30
positionentity sidecam,-30,0,0

positionentity rendercam,20,-20,10

entityparent topcam,whatever
entityparent sidecam,whatever
entityparent topcam,whatever

while not keydown (1)

if keydown(200) then translateentity whatever,0,0,1
if keydown(208) then translateentity whatever,0,0,-1
if keydown(203) then translateentity whatever,-1,0,0
if keydown(208) then translateentity whatever,1,0,0


pointentity topcam,whatever
pointentity sidecam,whatever
pointentity frontcam,whatever

pointentity rendercam,whatever

wireframe 0

hideentity topcam
hideentity sidecam
hideentity frontcam

showentity rendercam

updateworld
renderworld



wireframe 1

showentity topcam
showentity sidecam
showentity frontcam

hideentity rendercam

updateworld
renderworld


flip

wend

endgraphics
end