Update bugs?

Blitz3D Forums/Blitz3D Programming/Update bugs?

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Joe : Yeah, but the videocard I'm using has 8 render pipelines, so it should be working, and indeed I've had it working in the past. So I was just curious whether it was 1.85 or 1.86 that changed it. If it was 1.86, it's just a bug in my code.

Fredborg : yes it is incredibly useful to be able to multitexture an alpha'ed texture. There should at least be a way to read the card's ability and use it if the card supports it.

I was planning on using the effect to have the floor of the bowling alleys in ABB lightmapped and also reflections, but cube map reflections are poor, they really only seem to work if the geometry is just so, and my bowling alley evidently isn't.

Seems as though I have to choose between reflections and lightmaps, or pray for a 1.87 that gives us options.