OK I`ve tried that in CFX on an elbow joint and the elbow stays very rigid and bends unrealistically. I really need to see an example of this sort of thing in action as I`m obviously doing something wrong. My mesh has ample vertices around the joints so that can`t be the problem. Has anybody put a simple test object together yet for people to learn from? How about you JHocking, have you managed to rustle anything up yet?
Jason.
Jason.