MouseHit didn't seem to be working, but it may have been that I did not know at the time that MouseX and MouseY have a new "canvas" paramater, and my clicking may have in fact been reading as outside of the grid in my game as a result because my window was positioned in the center of the screen not the top left corner.
I only found that out when I was actually coding the thing, and by then I'd already coded stuff to handle mousehit.
But thanks for reminding me to go back and test to see if I actually need that mouse hit handler code in there anymore.
I only found that out when I was actually coding the thing, and by then I'd already coded stuff to handle mousehit.
But thanks for reminding me to go back and test to see if I actually need that mouse hit handler code in there anymore.