@Fredborg: I really like Gile[s] for my prebaked shadows, but do you have any tips how to achieve good character and or real-time shadows? I've seen some examples with the FLEX-objects, but I'd prefer a more projection-based method. Any ideas? Games like Splinter Cell and Prince of Persia seem to do all shadows on the fly or something.
Excellent pic by the way.
Excellent pic by the way.