gile[s] 1.18

Miscellaneous Forums/Content Creation Tools/gile[s] 1.18

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Yes, alpha is still taken into account when rendering, and you always have the option to use vertex lighting for materials with alpha.


So... are you saying that if I want now worn-out metal (like corners of a gun etc) I have to use vertex lighting instead of true lightmaps on top of (alphaed) color map (which has spherical map on the layer below it)?