I need more U/V coords - I think!

Blitz3D Forums/Blitz3D Programming/I need more U/V coords - I think!

skidracer,

mask & decal is just my own jargon.

The mask layer is set to multiply the decal layer is set to add. I can create all kinds of highlight effects with this setup. Not just straight decals. I'm using animated sequences of colours an patterns to highlight areas for example.

But that said, I didn't realise I could use an alpha blended decal. Is that what blend mode 1 is for?


Mark,

Any chance of going to 3 or 4 sets? Is this just a matter of changing one number and recompiling?

Could this be something we choose ourselves when we start up the 3D mode?

It seems odd to allow 8 textures but not allow full control over how they are mapped.