I wish I'd had some WARNING that all the standard input commands wouldn't work in Blitzplus the minute I create a window and exit graphics mode to blit to a canvas instead.
Now I have to code a way to emulate the behavior of the Blitz2D commands for getitng the mouse position and mouse clicks and such with the event based system. Argh.
Now I have to code a way to emulate the behavior of the Blitz2D commands for getitng the mouse position and mouse clicks and such with the event based system. Argh.